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Wirkungen.net- Forum • Thema anzeigen - We've really taken comments from the gamers

We've really taken comments from the gamers

Moderator: HaNi

We've really taken comments from the gamers

Beitragvon 4Rsercom » Mo 11. Feb 2019, 06:00

We have a bunch of templates and also you may produce your own vanity clothes, even the car mounts so you can create your own car designs. Also, we have tools , kinds of tools in the sport, that you may use to generate your own music. You are able to play as a band. There's a concert hall where you could play with friends and . They do their very own rivals. So, those are all types of social and more trends like Roblox, those matches, like Minecraft. Those are kind of integrated in a MapleStory way.

Can you speak to the philosophy supporting the microtransaction version? We do know that MapleStory 1 includes a sort of infamous reputation of like pay-to-win. At the time we weren't concerned about that. Good thing is developers for MapleStory 2 are well aware that it should never end being pay-to-win. We worked with our development group and the chief items available in the game are similar to our variant of MapleStory. I had been a manufacturer working on MapleStory 1 about 2005-06. There was a philosophy we'd as a group that we weren't likely to sell extra XP coupons, and at that time our best sellers were pets, hair coupons, so our version is actually much like that.

A few things that we're currently adding on top of this is because of our designer's store. Players can purchase templates for three or like two dollars. They can design their own things, and actually sell it. 1 difference is going to be our content creators in the game will have the ability to produce our currency [Blue Merets] by producing clothing and selling them. And we receive a little cut of those revenue.We've really taken comments from the gamers, like'we are concerned this can be pay-to-win' so we have removed pretty much everything [pay-to-win]. So, now we are at a place where we're actually thinking through and ensuring we are have a lot of a revenue stream to sustain the service in case, you understand we don't make enough. But looking at the looks of the game, we are extremely confident. Like, the characters are adorable, people are really into customization at the moment. So we are convinced we could actually keep our version and sustain the service.

More games are currently shifting towards a kind of live service version, constantly feeding content to the game . Will this be the case for MapleStory 2? We've got pretty much our roadmap all planned outside to Q1 2019 for now. It will unquestionably be similar to MapleStory 1 when I had been working on the game where we are going six, seven weeks beforehand. Otherwise, we could not receive any localized substance or optimizations through our services. We're doing this for MapleStory 2.
4Rsercom
 
Beiträge: 7
Registriert: Mo 12. Jun 2017, 07:08

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